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Also, if you liked this, we recommend you check out the best PC Cleaners to free the storage space on your PC. For more such reviews on Windows software, keep visiting Top10PCSoftware. Also, follow us on the social media platforms for the latest updates for Windows software.The powerful Windows 11/10 computer may start showing performance issues when a lot of junk is accumulated on the system. Duplicate files is one of the forms of digital junk that accumulates on your PC due to various reasons. Multiple times file downloading, file sharing, and data backup of the same file are few reasons that causes trouble in the form of duplicate files. Professional advice of using best duplicate file finder software for Windows to delete duplicate files could help you deal with this ever growing junk on your PC. You’ll ask me “But Kevin, why have a shadow when you shoot such a bright star?”, and you’ll be right to ask that. The shadow, in this case at least, is only used to amplify the glow. Imagine you have a clamped space: things cannot get brighter than 1, and cannot get darker than 0. If you have a base that is already 0.5 of brightness (like the background), you only have room to add a glow of 0.5. But if you diminish the brightness of the background, by adding a shadow for example, well your actual background will maybe be of around 0.2 brightness, and you’ll have room to add 0.8 of glow, thus making it look a lot more powerful and bright. Of course, this is a fan made effect, and I do not think it is a perfect one (far from it), but I thought it was a simple yet good showcase to explain some basics. It is generally triggered if the projectile’s collision box enters in contact with an enemy unit. I usually start my effects by making a super simplistic version of it. If it’s a projectile, I just create a new PS (particle system), set the basic shape I want the particles to emit from, and their color, just to get the feel. I add stuff and remove stuff following what I need: if I want to test a lens flare, I make a new PS that spawns only one particle that’ll display a lens flare. If I want a trail, I add a trail and I set it up, then apply a texture I think would work. If none of my pre-existing textures work well, I just create a new one and do some trials and errors until I find the perfect one. Honestly, I think VFX is a lot of trials and errors. If it doesn’t work out, I try something else. If it works, I leave it there until it doesn’t work anymore or until I think it needs to be replaced – or I just leave it there forever ‘cause it looks great. I think this is a great way to work, personally. It allows you to test a lot of different stuff very easily (and very quickly), and once you’re set on a style/direction, you can refine it.įor my textures, I paint them all in Photoshop. Here are a few examples of textures I use all the time: Painting isn’t my forte, so I always try to rely on simple textures. This allows me to have complex movement, generally moving over the surface of a mesh I modeled in Maya.
